Lag Switcher(EN)
- What this tool can do -
Delays, discards, modifies, multiplexes, and limits bandwidth for network packets.
Interrupt processing is performed at the OS level and can be combined.
In principle, it is compatible with almost all online games and network software.
Because it can easily achieve the behavior known as lag switching,
it is also useful as a developer tool for PVP online games.
For actual usage, please refer to the Q&A below.
Q. I want to make it easier to attack an enemy by stopping its movement only from my point of view.
A. If you delay UDP inbound packets, there is a high possibility that the Enemy will stop for a certain period of time.
If there is no limit on transmission, attacks hit during this time will be reflected in real time.
Also, the player's movement from the opponent's point of view will show normal behavior.
Q. When attacking from the wall, I want to delay the reflection of my movement to gain an advantage.
A. When UDP outbound packets are delayed, there is a high possibility that the player's movement will be stopped or delayed.
Attacks hit during this time will be reflected with a delay.
Q. I want to increase the number of hits in an attack.
A. Multiplexing packets can have such a result in some cases.
Q. I want to increase the player's chances of avoiding being hit by using the irregular movements that tend to occur on slow internet connections.
A. This is likely possible with bandwidth limiting or throttling functions.
Q. Other similar software did not have hotkeys that work in the background.
A. Our software has hotkeys that work in the background.
Switching by hold or toggle is possible.
*These behaviors are examples of standard online games.
*They may vary slightly depending on the game engine and implementation method used.
*This software is a proprietary derivative of MIT licensed software.
Got the ability to do The World!